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Civ 6 auto explore
Civ 6 auto explore







civ 6 auto explore civ 6 auto explore

What was the inspiration? Is there a concern it will be abused? You're letting people put buildings on other civ's tiles, including in multiplayer. I sat down for a Zoom chat with Firaxis lead designer Anton Strenger and associate producer Kevin Schultz to talk about Portugal and its new mechanics, how the Barbarians revamp that came out earlier in the pass is working out, and what's next for Civilization 6? While a "beefy" update focusing on balance is due out in April, will Firaxis release a new pass with new civs afterwards? Or will it then move onto the inevitable Civilization 7? Read on to find out more. Will players be able to abuse it in multiplayer? Will AI Portugal be aggressive in coming over and plonking down the Feitoria on a single-player's coastal tile? How do players mitigate against it? Will they even want to? This hugely exciting new mechanic has certainly set the cat among the pigeons within the Civilization community. A Feitoria can only be built by a Nau unit on a foreign city's coastal tile next to a luxury or bonus resource. It starts with one free promotion, requires less maintenance than the Caravel and has two charges to build Feitorias - special shipping ports unique to Portugal. Here's how it works: Portugal has the Nau, a unique naval melee unit that replaces the Caravel. And when it does, there's nothing you can do to get rid of it. This eye-catching, naval exploration-based new civ has a unique ability we've not seen before: it can put a building on another civ's tile.

civ 6 auto explore

On 25th March, Civilization 6's New Frontier Pass releases its final premium DLC: the Portugal pack - and it's going out on a high.









Civ 6 auto explore